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![]() ![]() ![]() It’s something you will have to consider (sadly), because bringing biome at level 7 is the only way to spawn tempered and tempered elder version of a monster, which, in turn, drops materials you can’t obtain in any other way. This messed with me when I wanted to have 3 biomes at level 7. if you have the ancient forest biome at level 1.5, the global cap will calculate the ancient forest as level 1.5, not level 1. Keep in mind, the global cap (not the local cap) is calculated considering even the fraction's level for each biome, i.e. On the other hand, the local cap for each biome is unlocked progressing through the master rank levels: at first is level 4, than 5 than 7 (just do the missions the commander’s nephew give you when you reach the appropriate MR). The global cap for biomes is 23 at the moment: it means you can have 3 biomes at level 7 and 2 at level 1 at most (7x3+1+1). How does this work, is it something I should be careful in the future? Never happened something like that before, never seen any exp reduce from other biomes. You directly reach the next level.Originally posted by IcyTea Lemon:I see, btw I don't understand the tip that says increasing other biomes' level may drop other biomes' level. Losing the level means losing all bonuses and rewards.
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